The protagonist of the game, Young Yangus, would later appear in other games in the Dragon Quest franchise such as Fortune Street in 2011 and Dragon Quest Rivals as part of an event in 2019. The narration of the game was thought to be hilarious, due to the narrators acting out of various characters parts. IGN described the dungeon movement system in the game as "clumsy". The original art style and cell-shaded graphics were highlighted for praise as well. The game was noted for its "cartoonish 3D graphics", and its full motion video was also praised. The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year. The game ranked third in Japan for game sales for the week of April 17 to April 23 in 2006. The game's soundtrack features music from Dragon Quest VIII, arranged by Hayato Matsuo, along with a few original compositions by Koichi Sugiyama. Development Ī trailer for the game was shown at the Jump Festival in Tokyo, December 2005. Gelda, a female bandit from Dragon Quest VIII also appears in this new world, as well as Red, Morrie, Toruneko, and a new character named Poppy, and each begins to explore the dungeons of this new land. Though instructed not to touch the jug, Yangus does, and is sucked inside the bottle into another world called "Bottle Land". ![]() Described as a "plump bandit", he becomes involved with his father Yampa's gang of thieves when a mysterious jug is brought home. The game centers around the character Yangus, who is a main character in Dragon Quest VIII, as a child. The game also uses cinematic and computer generated scenes with a comic-book style. Players can also utilize a farmhouse late game where monsters can be kept and bred to create new and more powerful monsters. Monsters must reach level four, be given foods they like, and also a weapon before they will assist Yangus, and as they fight more and more, they will combine their strengths with other captured monsters. Players may keep three monsters in their possession at any one time, and can be taught to use special abilities by using items and through combat experience. Later on in the game, and players can capture monsters with a special jug, and use them to attack opponents. A new feature to the series is the "tension command", that allows players to build up attack power to deliver strong blows upon enemies, though the character cannot move in this state. Combat takes place on contact with enemies, with no separate battle screen or menu system. Players must fight through different floors of enemies until they reach a boss monster, which they must defeat to advance through the story.
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